// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_UI_APPEARENCE__
#define __H_MK_UI_APPEARENCE__

#include "mk_rect.h"

namespace MK3DE
{
    class CUITexture;

    struct SUIQuad
    {
        SUIQuad() : texture(NULL) {}
        SUIQuad(CUITexture* tex, float l, float t, float r, float b) : 
            texture(tex),
            rcSrc(l, t, r, b),
            rcDest(l, t, r, b)
        {}

        CUITexture* texture;
        Rect2D rcSrc;
        Rect2D rcDest;
        RectColor color;
    };

    class MK3DE_API CUIWindowAppearence
    {
    public:
        CUIWindowAppearence();
        virtual ~CUIWindowAppearence();

        void AddLook();
        void SetCurrentLook(int idx);
        void AddQuad(SUIQuad& quad);
        BOOL GetNextQuad(SUIQuad*& quad, int& index);

        void Clear();

    private:
        typedef std::vector<SUIQuad> LOOK_TYPE;
        std::vector<LOOK_TYPE> _vecLook;
        int _currentLook;
    };
};

#endif // __H_MK_UI_APPEARENCE__
